Lifestyle

Tellurics believed they would gain favor with nature if they contributed to it. As much as they needed their season to survive, their season needed them. Every week during conducting ceremonies, their bloodline key would be cut open and drops of blood splashed in ritual onto the earth.

Homes

Early Telluric peasants homes were simple wooden huts.

A rich man and his entire household lived together in one big manor. In it the lord slept in a bed, which was surrounded by curtains tailored with keys that ensured privacy.

The same keys were on the doors outside the king’s offices. The poor were never allowed to use these keys – as a preventative measure against rebellion. No one could secretly meet and plot—always risked being overheard. Of course, underground groups found a way to make it work.

Hans learned to make temporary keys that disappeared after thirty minutes. These illicit meetings came to be known as Half Hour Hansians.

Other members of the lord's household, such as his servants, slept on the floor of the great hall. At one or both ends of the great hall there was a Key stone. An arch of stone embedded into a wall that would have permanent keys forged into it. These key-stones would keep the room warm and sift appropriate amounts of air in and out.

In garderobes (a chute built into the thickness of a wall, seat made of stone), the keys magiked waste away as well as smell. Keystones were a luxury. As time passed they became more common but only a small minority could afford them. Certainly no peasant could afford one. The exception became for dealing with waste – decreed by the King. All households had to have a key for waste management.

Later, with the increased number of warriors seeking precious minerals from the otherworld, Key Forgers had more possibilities to deepen their craft, and an Unlocke Revolution began.

Clothes

Poor people could afford basics – including clothes for hygiene, but laws said peasants were not allowed the luxury of color. People wore leather shoes and boots.

Food

In Telluric kingdoms the rich ate well. There was a fair amount of trade between the kingdoms, and those with special licensed keys were allowed to bring their wares through portals on market days to sell.

They ate beef, mutton and pork. They also ate a great variety of birds, swans, herons, ducks, blackbirds and pigeons. Rich people usually had fish ponds so they could eat carp. They also ate fish caught in rivers.

The rich ate breakfast in private but they ate dinner at mid-morning and supper at 5 or 6 in the great hall. On special occasions they had huge feasts. The lord and his lady sat at a table on a raised wooden platform so they could look down on the rest of the household. Often musicians entertained them while they ate.

Poor people ate a simple diet. For them meat was a luxury. If they were lucky they had rabbit or pork. They also ate lots of dark bread and cheese. In normal years the peasants had an adequate diet but if there was a famine they might starve.

Pastimes

The main pastime of the upper class is gambling. Lords gamble keys with neighbors. Both men and women play cards and set hunting games with fine key rewards. Sometimes a lord would have to loan out his key forger to a warrior in the case they lost in their gamble. Though often this didn’t happen as lords are known to cheat, and it was near impossible for a warrior to announce the cheating as it might lose them their wages or they’d be sent into more dangerous warrior duties.

In the evenings they feast, dance and play board games such as chess.

Warriors also take part in tournaments. These events drew large crowds of spectators. At them warriors fought in dragon form. The first to turn back into his warrior form lost. And then there is the most famed and anticipated game in all the kingdoms: the drattling tournaments.

Children in Early Telluric Age

Children from noble families saw little of their parents. When they were very young nurses looked after them. When they were about 7 they were sent to live with another noble household. Boys became pages and had to wait on lords and ladies. Warrior boys also learned to fight. At 14 a boy became a squire and at 21 a warrior.

Girls learned the skills they needed to run a household and basic medicinal key forging. Or trained to become a conductor.

Marriage

In the Early Telluric Age, Tellurics did not normally choose their own marriage partners. Their parents arrange their marriages for them. Children from poor families might have more choice—so long as they don’t marry up into society.

Currently, Telluric kingdoms are becoming more lenient on the case of “love” matrimony, but in return for choice, the couple must gift or give up a unique key to the royal family. Done to lessen hasty choices. Royals want subjects to have some choice, but they also need to keep their society running. Also, it is still considered taboo to marry up in society.

Holidays

During holidays poor people danced and wrestled dragons. There were no rules so broken limbs and other injuries were common. Crude keys were forged to seal bleeding and reset bones.

People also enjoyed cruel sports like cockdrattles and dragon baiting.

Punishment

When a warrior was cast out/accused of a crime, they lost rights to land and position. Peasants would chain a warrior to a post and set bears/wolves/dogs on him—see also Dragon Baiting.

Warfare

Thebackbone of Telluric armies are the warrior dragons. In warrior form, they wear plate armor mail and leather, attached to each part of the body. They carried swords, daggers for close-range, earthbound combat, and gouging staffs.

During the crusades, warriors built stone forts. Living quarters were built below and on top (for its easy access to the sky), surrounded by a walled yard, Telluric warriors turned into their dragon forms, or practiced dueling and drattling.

After crusades and centuries later, forts weren’t needed instead warriors were paid to guard royal castles.

The castles were protected by dragon-warriors in shifts. They would circle the area and anyone they spotted traveling, they would descend to steer them away by word, or if necessary, fire. The warriors lived inside one wing of the castle.

If attackers breached the castle walls the warriors and royals can retreat into an inner sanctuary and continue to hold out.

The weakest part of a castle is its gate but Keys are used to lock the gatehouse tightly.  And of course dragons reined the sky. Few people bothered to storm a castle. The biggest weakness for a castle came in the form of traitors and guests with hidden agendas that came into the castle with forged invitations.

Attackers can also hurl arms—bulleting dragons and rendering them flightless. A Telluric catapult was powered by keyed rope that allowed for it to be twisted tighter and tighter. When released a fired stone could injure a dragon.

Archers – peasants trained themselves to be brilliant and deadly archers. Some were so good, with less than a handful of arrows, they could down a dragon. Keys aided the user of the longbow for strength – same keys used on fields/harvesting etc. (so couldn’t be banished).

Education

Many Tellurics are illiterate but not all. Upper class children are educated. Among the poor, nannies, guardians, tutors might teach some peasant children to read and write, but usually little.

Medicine

Rich could afford better medicinal keys forged by Loc-Docs and which often used elements not found in kingdoms. Poorer had painkiller keys and a few other ones to set bones etc, but medicinal keys were hard to get. Also, sometimes, hard to survive the complications/side effects.

Key forgers specialized their craft. Those that concentrated on architecture, medicine, transport, psychology (mind manipulation—used for overcoming depression, or to make small dreams come true and give sense of happiness). . . . also drug-lords—forgers that made some of the most complicated keys that were addictive and gave highs. And also sex-keys, keys done to intensify sex (longer lasting, contraceptives, keep from spreading disease).

Doctors

Those who could not afford keys had to find other ways of getting better: so dentists were there for pulling teeth, and doctors performed simple operations such as amputations and setting broken bones.

However Loc-Docs looked down on doctors because they did manual work. They were therefore regarded as inferior to Loc-docs who did not.

Transport

In the Early Telluric Age roads were no more than dirt tracks that turned to mud in wet weather. Men traveled on horseback, dragons, or used sleds (depending on kingdom). Wagons covered in painted cloth were also used. They looked pretty but uncomfortable on bumpy roads as they had no springs. Travel in the Early Telluric Age was very slow, taking up to two days to cover the length of one kingdom.

However, with the Unlocke Revolution, keys based on the portals between kingdoms were developed that allowed people to travel more quickly—at least for the very rich. They had keys that could portal them directly into town or into the heart of another kingdom. Some servants/messengers were loaned the use of portals when time was of an essence.