The Telluric people live in the four hidden kingdoms: Summer, Winter, Spring and Autumn, tasked with keeping Earth’s seasons in balance.
Forced into hiding during the crusades, their lore burned to ashes alongside many loved ones, the Tellurics work their magic unremembered by our world.
Through generations of secrecy, knowledge of their world has withered, with few warriors venturing outside the kingdoms to procure elements needed for their survival.
Book One: Locked
A curse threatens the Winter Kingdom.
A brother is turned to ice.
A rebel uprising is on the horizon.
Marble-maker Rye Cunnings is at the center of it all—and doesn’t know it.
He doesn’t know he’s the lost summer prince. Doesn’t know his blood can unlock Winter’s curse. Doesn’t know why the marbles he makes flutter with magic. All he thinks is that he’s crazy. That he sees things others don’t, like dragons and strange markings on his skin.
But when a dark dragon snatches away Rye’s only friend Milo, he is forced to face the crazy in his life and figure out a way to bring Milo back.
Help comes in the form of Cerdic Leit, a warrior who finds Rye to take him “home” to the Telluric Realm and their kind. All Rye has to do is follow him into Gatreau, the gateway to the four Telluric kingdoms, and all his questions will be answered.
In the hopes of saving Milo, Rye steps into this new and dangerous world. A world where he learns of the Tellurics and their Hansian foes. A world that is swept up in a bitter battle of justice and hate.
And a world that won’t let Rye leave again.
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Book Two: Cursed
Book Three: Kissed